Mage/Assassin
From RoH Wiki
The mage/assassin is the ultimate the killer: a backstabber armed with magic. Troubled times have brought about mages cross-trained to be assassins as they are found working for various dark organizations.
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General Information
- The largest gain of a mage/assassin is the ability to deal great damage in one blow with backstab. They also gain an assassin's stealth and his ability to scout. Of course, none of these ability will be performed as well as a pure assassin.
- Unlike a normal mage, they do not automatically detect-magic due to their interrupted studies in the art of magic.
- Their casting time is slower than that of a mage due to this.
- They are blessed with still having the ability to cast mage only spells, such as armor, teleport, and many others that are useful in battle.
Summary of Skills: backstab, envenom, scout, transmute.
Lacking Pure Class Skills: no enchant, no parry/riposte.
Armor Type: Cloth
Stat Cycle: STR, DEX, PTY, CON, STR, CON, INT, DEX, PTY, INT
Benefits from Stats
Suggested prime requisites are in magenta. If you decide to make a mage/assassin, do keep in mind which stats affect what. This class is particularly hard to stat for at times, because most of the stats play a bit of a role in everything. It is up to you how you would like to prioritize:
- Intellect + Piety: Dictates how long your stun spell will last. Like a pure mage, it is your primary defense. It should be assumed that you will need PTY along with it, since M/As still receive a large mana pool compared to other classes.
- Strength: Aids you in physical damage, thus backstab and your normal hitting. Multiclass mages have the benefit of not having weapon restrictions like a normal mage would, so investing more in STR would not be a bad idea.
- Dexterity + Constitution: DEX will add a bit to your attack power and dodge rate. The higher it is, the better both these things will be. With lower CON, you may suffer from longer durations of poison. But as a mage, you should not need the extra HP and would not benefit so much from CON as other classes would. Both these stats are not so important for a M/A.
Playable Races
- Suggested = *
- Natural Infravision = *
Dark-Elf*, Cambion*, Tiefling*
Training Locations
All multiclass characters train at the location of their first class. Please see the mage page for directions to training.

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