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Stats are an important concept to understand before you can fully appreciate your character on Realms of Hell. While much of the knowledge gained about stats comes from a lot of playing and making different characters to compare strengths, the following will help explain the basics of which each stat does.

Contents

Some Basics

Before you decide to create a character, here is a quick introduction to the significance of each stat. These are merely generalizations, and certain stats may play other roles for damage and skills depending on your class. For more specific information about the impact of stats on your class, visit the class pages.

Strength

  • Determines how hard you hit, based on intricate formulas that will calculate your final attack power
  • Regardless of class, STR will always play a role in physical damage dealt
  • Affects the limit of inventory weight that can be carried (not the same as bulk).

Dexterity

  • Affects chance to hide and dodge, although both of these skills also depend on your class' natural ability to do so
  • Important stat for classes that are more agile by nature

Constitution

  • Raises the amount of HP gained per level. Gains can be observed through Statfinder.
  • Affects rate of HP regained while ticking (low CON = slower regain, high CON = faster regain)
  • Reduces vulnerability to disease or poison

Intelligence

  • Most important attribute for casting classes
  • Determines duration of the stun spell
  • Affects chance of successfully casting on mobs
  • Provides spell damage bonus (note that magic skill contributes more to damage than INT bonus)

Piety

  • Controls rate of regaining MP
  • Increase ability to search
  • For healer classes, higher PTY improves healing bonus


How to Stat

You are given 56 stat points that you can distribute anywhere you want to. The best strategy is:

1. Determine what are the primary stats of your class (can be found in individual class' pages)

2. Pick a race that has stat bonuses that favor the needs of your character.

  • Note that humans are very customizable, but come with a cost
  • Just because a race has negative bonuses for a primary stat of your class does not mean it is not a good race to pick, but make sure the trade-off is worth it!

3. Distribute bulk of stats into primary stats.

4. If the stat is non-essential to your class (e.g. DEX for mage), distribute the lowest possible amount of points (3) to it.

5. Don't be afraid to be adventurous with the way you stat your character (just make sure you don't sacrifice the important stats either). Some of the most powerful players are ones that follow a more unconventional route: more STR on a mage, CON on a cleric, the possibilities are endless!

6. Use the Statfinder to view how effective your stats are in the long run.